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Arrested Evolution: Refusing to grow Pokemon

Before leaving your house in 1998 Red Pokémon and Blue—The first set of localized games that has expanded and become an indefinite franchise — allows you to interact with television. Pressing A The Game Boy button reads: “There’s a movie on TV. Four boys are on the railroad tracks. I’d better go too.” This is a reference Stand By Me, A 1986 film based on a short story by Stephen King, about previous teenagers who enter the forest to find the body of a missing person, and its links to your future adventure are clarified over time.

Stand By Me it is rooted in nostalgia, not for the 1950s (when the story takes place) but for young people in general, and for the unique race of its wonderful companionship. It’s a story that couldn’t be told with adults. As we get older, we are too burdened with responsibility and self-awareness to take the kind of journey that children make. Stand By Me continue. The same goes for most Pokemon game trips, trips that only a 10-year-old can make: fight coaches, stop evil, catch them all. The things that age throws at us are uncomplicated goals. Pokemon is not a franchise about growing up, it’s about a lens where we see the world as children, full of games and dreams.

But those who have enjoyed Pokemon since its inception have grown up. Now there are multiple generations behind them, be they young adults or children, who are experiencing all of this for the first time. They are fascinated by the fantastic simplicity of the games and the great state of popularity today, thanks to megahits like this. Pokémon Go mobile game, the last parts Sword and Hidden, interest in the next Pokémon Legends: Arceus, and the reappearance of the card game to broader headings and cultural importance. These new players have probably never been touched Red and Blue. The only relationship they have with Pokemon is here and now.

Both sides of the fandom are horrendous, which leaves the franchise’s supposed goals in a confusing state. Is it intended for older fans, whose series of responses are desperate to move forward from deep nostalgia? Or is the Pokémon Company’s focus on the newest devotees, who need to discover the origins of the addiction that has ensured Pokemon’s popularity, over two and a half decades? One of the main attractions of the franchise, along with one of its main gaps, is that it has done little to sustain these fans who have been appreciated all the time. I don’t mean this in the sense of maturing his stories. Ash Ketchum, the main character in the anime, giving a box or filling the games themselves with amazing surprises is a silly way to catch the passing attention of older people.

On the contrary, he enjoys the comfort that Pokemon provides; each new part basically serves as a smooth reboot of the series. That’s why Ash Ketchum will be 10 years old forever. She wants to represent all the new kids who are entering the series for the first time. And that’s why — first Arceus it was announced: there has been an increase in Pokémon game mechanics, difficulty levels, or game designs.


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