About the art of writing video game characters for Rhianna Pratchett

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It’s 2007 your partner asks you why the little and evil guy in a particular game is called Overlord speak as if they had been robbed Monty Python draft. Your short answer – while being an evil overlord promises a horde of messy minions, it’s a daunting task, after all – that someone is paid a large amount of money to make it sound like that.
But the question comes to mind as you continue to have fun in the jokes in the game, so much so that you laugh out loud. As the credits go on, you’re sure to notice the person in charge of the jokes and the beards: Rhianna Pratchett. After a quick Google search, you will see that she is the daughter of a celebrity Discworld Author Terry Pratchett, and that he started out as a game journalist before writing about games rather than about them.
Since his progress Overlord, Pratchett continues to work on some of the biggest gaming franchises –The Edge of the Mirror, Robber, Bioshock, and Tomb Raider—And he also won a notable achievement in video game writing at the 2016 Writers Guild of America Awards. Rise of the Tomb Raider.
Pratchett recently spoke with WIRED about his prestigious career so far, in addition to his latest game, Missed words: beyond the page, A narrative platform available for all major PCs and consoles.
This interview has been edited for clarity and length.
CHANNELED: What’s the first thing you remember about writing? For me, it was a short first or second Christmas story.
RP: I’m not sure, but when I was in primary school there was competition. My father set up a competition to write a short story. Now that he was the right man, he wanted to be able to join me too, so he said, “I’m not going to judge. I’ll just give you the prize, ”I think it was a gift certificate from a book.
The school principal actually judged the competition. And I wrote a story about a little girl who went back to the time of the Vikings. I was obsessed with Vikings back then because I saw some men disguised as Vikings around the valley we lived in and then I didn’t understand the concept of LARPing, or then I thought of live action acting.
Nuen Asterix thermos and appetizer with me, so I remember they drank my water Asterix thermos. And I gave an apple to one of the Vikings, then if my father writes to my teacher about Rhianna talking about seeing the Vikings over the weekend, it’s completely true. So I remember writing that story and being a little shy about winning the competition.
CHANNELED: So what made the story of running with these LARPing Vikings a story then?
RP: Yes, he created a love for the Vikings. I was a huge fan Asterix, and Asterix it’s great to teach children history in a subtle way. Without realizing that you were learning history the way you were learning, that’s always the key to getting kids interested in history and things like that. You know, I realized that writing is one of the first things I even remember writing Asterix fan fiction, but then I didn’t know it was fan fiction. I wrote on it Asterix a story called Asterix and the magic carpet.
CHANNELED: Very cool. So extrapolating that: what exactly is the first game you remember that sucked you into its world exactly, through narrative or storytelling?
RP: I played a lot of the games I used to play with my dad because I was an only child, so I didn’t have any siblings to play with. So my father became like his older brother, he was very fond of electronics, computers and all kinds of technology, and I would sit in his office next to him. While he was playing games, I would take out a paper notebook and draw maps for him. Later, I met a family friend — and I don’t remember, but it seems like something he could do — to complete the first levels of things like he was paying me. Manic Miner and Jet Set Willy, if he could not be disturbed.
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