Good VR will not always be high fidelity

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It would be very nice to see people World of Warcraft avatars on their bodies in BlizzCon. That is, however, science fiction.
It is not! Seriously, you can do that.
Really?
All you need is body tracking. Come on … so the new iPhone has a U1 chip, direction. He has a very direct direction, he knows where you are. Basically, the two things you need are body tracking, what we’ve achieved, and also knowing exactly who I am, which would probably involve handing over the device. You can also use a bracelet, any electronic identification that would be fine. Or if you want to be really bored, you can use an image market on a t-shirt.
Do you like a QR code?
Yes.
In my opinion, one of the most interesting directions that AR can go is to unlock parts of people compartmentalized on the network. Like the avatars of people in video games, theirs Fortnite covers.
One hundred percent. It’s interesting. I won’t name them, but I recently tried a VR experience that required me to have a fairly realistic avatar. I never do that when I’m inside, for example, Altspace or VR chat. In VR chatI am always a small leg and a slim butter stick because it is very nice. But AltspaceI have pink skin and white hair. I look like a robot. [In that other experience] it made me uncomfortable to look like a boring version of myself in clothes I would never wear in real life. I’ve never felt so uncomfortable in an avatar, and it made me think about how much people want to express themselves or in what ways, given the real choices, you know?
Chances are things. I play a lot of video games and I’m also very impressed with the level that the systems like Roblox they are very immersive for people. I feel like we’ve learned so much about immersion in the last five years, what that means. How much people care about graphic fidelity, movement, movement accuracy. Do you feel that what lessons have you learned or what assumptions do you think prevailed that could have been overturned?
Well, one thing is that high fidelity is not that important. In fact, sensation is much more important than visuals.
It’s like a debate between latency and resolution, right?
Yes. But I also think it goes a little beyond that. Because headphones are so slow, there’s no way to be super photorealistic in VR, even if you want to. There is no way to bridge that last gap. Even with movies, we almost just get there. That being said, often trying a VR experience that seems ultra-realistic seems to me the most uncomfortable and oppressive. At least I removed the roof, had a dolphin in the back or. Why should I have a roof in VR? There’s a lot more to it than just whether the mechanics of the world are fun. And I think that’s where Roblox is really interesting. Roblox has mechanics and then people play games on top of that. So it varies depending on Roblox’s game. Minecraft is like that too. It has very strict rules and people will spend a million hours in Minecraft, literally. That’s the low fidelity you can get. However, I would say it’s terribly immersive.
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