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Help, I’m stuck in Cutscene Hell

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It’s time, once again, to let it down driver and pick up the needles. I’m into it for 10 hours Yakuza: Like a dragon, and I’ve already seasoned the entire cap, as I’ve spent about 75 percent of that time watching movies. Don’t get me wrong, video scenes are part of the modern game, but they are out of control. Yakuza. I started this game to keep my hands busy because I was running the phone too much, but with all the action I’ve been watching (instead of playing), I had to resort to craftsmanship to distract my hands in vain.

Cuts have not always been a job. In 1997, then Final Fantasy VII came out, the scenes were revolutionary. They put you in the game instead of making you feel like it was going to happen without your input. I still remember the feeling of watching that opening scene, the chills running down my spine, what exactly I was playing and trying to guess if it was a movie or a video game. The graphics seem primitive now, but they were cutting edge in the late 90s.

One of the reasons I stopped playing Final Fantasy The religious games as before were the long and constant scenes for them. I still love them, but my habits of playing as an adult are very different than they were when I was a kid, and I prefer to really spend my time playing, not watching the narrative go by.

Yakuza: Like a dragon it is about to follow the same path. When I first received it, the premise intrigued me: a young man takes the blame for a crime he didn’t commit to protecting his yakuza family, but when he finally gets out of prison he finds that the world is one. very different place. I read everything Yakuza he found the game unique, interesting and fun. When I started playing, I discovered that the hype was right.

But the scenes. Alas, the scenes. They’re so long, I feel like I’m growing up sitting there watching them. It’s mostly a dialogue box, and not like a beautiful animated film Final Fantasy the series, which means you can advance faster than reading the text, instead of waiting for the voice actors to speak, takes away the experience of constantly making rapid progress.

When the scenes come out really annoying, though, is when you only have a specific amount of time to play. I really want games like this Yakuza: Like a dragon it came with a kind of warning. Like: Alas, you are a parent, and you need an hour and a half to wake your child from a nap? Nice, you should know that you’re mostly getting into the conversation for about two hours, so maybe go back to the other game you’re running. Literally, at one point, I had to stop the game in the middle of the conversation and hopefully it didn’t automatically move forward because I was about to arrive late for kindergarten. The next day I was completely lost when I took the controller, barely paying attention to the narration out of concern for not finding a good place to stop.

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