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Facebook Reality Labs Haptic Gloves: details, specifications, release date

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Much earlier than Facebook officially He named himself Meta—A sign that the world was becoming more serious about virtual reality and augmented reality technologies — the company was beginning to show the main sections planned. metaverse.

His Meta Quest 2 (the festive Oculus Quest 2) was already being considered one of the best wireless VR headphones available. Recently, the director Meta Reality Labs, the company’s research and development arm, has revealed a portable wrist it translates the nerve signals of the electric motor into digital commands and into the next “Project Cambria” headset that supports realistic avatars and advanced eye tracking.

Now, a controversial social networking company, because it is still a social media company, and it is. still controversial—Is another of these VR prototypes of the future. This time it’s a haptic glove designed to give the wearer sensations that mimic the weight and feel of real objects when handled in virtual space. Put on this glove, and you can be convinced that you are holding the real thing (or something nearby), even if the object is completely digital.

Sean Keller of Reality Labs wears a prototype haptic glove.Photo: Facebook Reality Labs

Michael Abrash, chief scientist at Meta Reality Labs, and Sean Keller, director of research sciences at Labs, said the haptic glove has been in operation for several years and is yet to be released to the public. But it’s another part of Meta’s great AR / VR photography to make the augmented digital world that fuses sight and sound and touch together more realistic.

“What we’re trying to do is give you a rich feedback on how to make your hands fully usable,” says Abrash. “This is a key piece and one of the hardest pieces in the long run, but when that is in place, VR can become an environment where almost anything you can actually do effectively.”

All hands

The problem that Meta is trying to fix is ​​real in VR, which has also been stabbed by other companies. Put on a VR headset, and you’ll be cut off from the real world. Bring a VR headset with external monitoring (the most commonly used term to describe sensors and cameras that capture the surrounding environment) and make moving in VR more manageable.

But then when you try to use your physical hands to take on virtual objects, the whole flirtation with VR fades again. He suddenly feels disoriented. The controllers, like the ones shipped with Quest 2, are a decent proxy for your hands and allow you to at least navigate menus or play games while carrying a full headset. However, these are mostly input devices and do not give you the tactile feedback you would get with your hands.

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