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I’m trapped in ‘Witcher 3’ Grind, and I hate it here

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A few hours Enter The Witcher 3: Wild Hunt it becomes clear: I am already stuck. I don’t know where to go or how to get there, I have little strength. Rising levels in this game, like many AAA action-adventure RPG-style titles these days, is a tiring parade of side quests and enemy battles. In the meantime, I am a single-level chronicler, eager to act on one or two levels above the suggested level for a particular task. For Witch 3 which has led to the inevitable: being caught in the grind.

Grinding to level up is not new. And thankfully, it’s a little less monotonous than before. At the time, it meant throwing from one battle to another, trying to pile up those precious points (hello, each one.) Final Fantasy game). Now, games usually give you more ways to go beyond direct combat. But that doesn’t mean it’s not monotonous, especially when you’re just starting to button-machine something new.

In other words, grinding is a big, stupid job. Not only that, it’s a big, stupid job, because it’s all too often the first few hours of the game when you try to get your bearings up and master the gameplay mechanics. And when you join a sequel and you haven’t played the previous parts (Wild hunting is my first session Witches franchise; complain to me), these initial moments are even more integrated to realize what is happening. Spending on these purchases can be dragging.

Unfortunately, together Witch 3, is inevitable. As soon as I completed my first main search, I reached another area of ​​the World Map at very low levels. At the beginning of the game I didn’t perform enough secondary quests (many of which expired after that first quest was over; Aupa), and now I was fighting uphill.

I’ll admit: there are some that can be useful in grinding to raise levels. These secondary quests allow players to invent new fighting mechanics and try new low-risk fighting tricks. Exploring the map can be a lot of fun, which can add up to experience points. Even I would argue that this is key to the game; if you play an open world game without straying from the open path, what good is it?

This isn’t a major complaint about having to do things that don’t become the main thing (and I’m clear, if at all) absolutely whining here). It is a matter of being necessary to do these things. A horrible thing The Witcher 3 how great it is; the world is huge, and something new is stored in every corner of the map. The reverse of such a great game is that it can be overwhelming. Initially being focused on the main quest is necessary to become familiar with the game, and excessive grinding moves you away from that. This mechanical game is very likely to be: Developers have chosen to encourage shy players to explore the wide world Witch 3 before continuing with their searches. That’s fair, and it’s good to challenge yourself while you’re somehow playing. But that doesn’t change what I hate. I want to play this title the same way I do not want to, do not dare to be kingdoms that are not seen against my will. Grinding may be a necessary disease, but it should not be tedious.


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