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Why I’ll never finish ‘The Legend of Zelda: Breath of the Wild’

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There are some games intended to live in your memory. These are the ones that become instant classics; people talk about them for years after their release, sometimes even decades. They appear on every list of the best playlists and play and play over and over again. The Legend of Zelda: Breath of the Wild is one of these games.

First released in 2017 as a marketing title for the Nintendo Switch, people are still discovering it Wild breath four years later. Many who have played it are already claiming its sequel, which will be released in 2022. I took out the Nintendo Switch and took the game for six months first; in the end, I got my hands on the console first. It was late enough to hear the awards, but before that it was one of the best video games of all time. I loved every second of it. It was tough, but it was worth the push. I have spent hundreds of hours Wild breath. I’ve done most of the work (except for finding 900 Korok seeds) no thanks). But there’s one big thing I didn’t do: win the game.

I’ve done story searches to the end. I also walked around Ganon Castle. But I can’t bring myself to save Hyrule. Every time I decide to take the plunge, I put the controller aside. I can’t bear it in my head. If I won Wild breath, the adventure is over. While I avoid the ending, there is still something new to discover.

There are opportunities, I am not alone. Certainly other players do just that — and not just that Wild breath. I needed to years to finish the original Kingdom Hearts and months to play the final mission Control. And to this day, I still haven’t finished button-crushing Final Fantasy X-2 or Assassin’s Creed Odyssey. This is not a loss of interest; it’s always about staying longer to play. When Mass Effect: Legendary Edition I went out, made my way and now I regret not taking the time. I didn’t taste enough.

Refusing to complete a game can be ridiculous. Let’s be real: it’s not uncommon to be far from the best final. Many times, I get angry with the way a story ends (:: cough :: Mass Effect 3 :: cough: 🙂 or I wanted a character that didn’t get close. I recently realized that those things didn’t matter; The aim of the game is the search itself, not the end. So why should we take it in a hurry?

Avoiding an unfortunate ending means more time being loved by more people. Yes, rebooting the game is an option (as in some New Game + titles), but it’s not the same as having something new to play. I still remember the excitement that Omega Ruins stumbled upon when I was buried in a repeat Final Fantasy X because it was something I had never experienced before. Although the downloadable content may slightly scratch that itch, it’s usually too late and I’ve completely forgotten the controls when it comes to the scene.

I’m not sure when I’ll finish Wild breath. I’m not going to dive into the game again at this point because I’ve completely forgotten what to do and how to do it. I have vague plans to repeat before the sequel comes out and knowing that there is a new fraction will make the finish option more appealing. But for now, I’m holding on to the guns, I’m well on my way to not finishing this Zelda variant, and if I never finish it, it means I will always have more worlds to conquer.


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