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The agents of the game are the future of Esports

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Publishers are also struggling to recoup their investment in exports. Chris Greeley, head of sports at Riot Games, told WIRED that Riot is “close to parity” in its sporting activities. And it was revealed in a lawsuit against Apple last week in a profit document, Epic Games he said export opportunities overvalued by $ 154 million in 2019, the year it won the $ 30 million award. Fortnite World Cup.

Greeley says exports are not some elongated bubble ready to explode. However, he says, “I think you’ll see a bunch of people pivoting or changing direction or changing strategies to keep moving forward, just like any startup industry usually does.”

Tournament-related sports organizations are now signing more offers with content creators. (Several top teams declined to comment on this email.) Apex legends or Counter-Strike: Global Offensive on the list, these game agents are broadcast on Twitch or Youtube, sometimes chatting with fans and other times in high-level games. As part of them cooperation agreements, teams help manage the business of these players, facilitate sponsorships, and provide salaries.

Presenting lists of celebrities on YouTube or Twitch can help attract more sponsorship deals, as they still form an important part of their final part. Actors tend to have a larger and more attractive audience than individual athletes, entire teams, and even entire tournaments. A Call of Duty The league tournament will get 70,000 players tuned in, but the best streamer like Timothy “TimTheTatMan” Betar is on par with each day. Where to put money to weigh the market, this type of metric makes the choice easier.

“It’s about the return on investment,” says Andy Paul, CEO of Corsaire. “What we’ve seen so far with sports is that there’s no clear winner. There’s still a lot of txondor.” Corsair’s marketing budget has risen recently and Paul says his team has offered a higher percentage to agents compared to esports teams. Changing Corsair’s protection strategy means shifting from exports to content creation. Creative content is more charismatic, easier to identify. “When you get an emotional connection with someone, you trust them.” “I’ve been studying this microphone and it sounds great,” they say, “A streamer carries the Corsair keyboard on the camera for eight hours, which is a great exposure for the company. Below the stream is an affiliate link. Meanwhile, in an esports tournament, it’s harder for companies like Corsair to measure how many times the camera rises to a protected player’s headphones.

Publishers – for whom exports are the basis marketing exercise– A trend towards famous industries can also gain a lot. Both Fortnite Epic Games and Riot publisher, with its new shooter Assessment, are taking a more influential approach to exporters. FortniteThe 2020 Creator Cup presented the audience with the award-winning Twitch streamer. For Assessment, although it doesn’t have a league that doesn’t have a franchise yet, Riot Games supports third-party tournaments for both content creators and esports. The publisher also organizes watch parties, with the best streamers like Tyler “Ninja” Blevins and Michael “Shroud” Grzesiek airing in its streams and watching with fans (and sometimes gaining more viewers than Riot’s channel). Riot has repeatedly chosen the best streamers as co-streamers among esports pros.

“In terms of content creators, it attracts audiences that people might not otherwise see Assessment“, Says Greeleyk.

In the case of sports athletes, the turn carries some risks. While the agents can help attract more sponsors and viewers to the sport, some teams leave lists entirely for popular games while content creator banks make balloons. And not all pro players who want to can switch to streaming, as Håkansson did a few years ago. Succeeding on Twitch or YouTube requires more than a few opponent skills. You need a certain charisma when there are many other opportunities to keep the audience playing live. “They’re like different careers, even though they’re basically both playing video games,” says UTA’s Four.



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