The producer of “Final Fantasy” has said that 5G will end the long term of the gaming console
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The advent of 5G will herald the long-term demise of the gaming console as a global standard, even though the Covid-19 pandemic has driven short-term demand for machines, said one of Japan’s leading gaming production figures.
Announcement by Naoki Yoshida, Director of Square Enix, who oversees the development of blockbuster Final Fantasy and Dragon Quest the series comes despite the demand for the Sony PlayStation 5 exceeding the supply and Nintendo Switch sales continue to exceed expectations.
But as improved playback speeds and long-term switching from TV can be the main medium for gaming, that can change that.
“Once 5G becomes a global standard, it will definitely transfer images to any device,” Yoshida told the Financial Times in an online interview.
“Players can have a high-quality gaming experience on any device, whether it’s connected to a gaming hardware or a TV monitor. We certainly go in that direction, and I don’t think coronavirus will slow that change,” he added.
Whether the gaming industry and analysts are being violated cloud-based games and the entry into the market of technology teams, such as Google and Amazon, will eventually put an end to the gaming console. The machines, from the mid-1970s, have been resistant to predictions that immediately disappeared.
Yoshida is known for reviving the role-playing game Final Fantasy XIV: A Realm Reborn After its catastrophic release in 2010, more than a decade later, the role-playing game series is one of the most popular online games, with 22 million registered users worldwide. Next Final Fantasy XVI Yoshida is also producing.
Square Enix itself has benefited from blockchains that increase the demand for home entertainment. At the end of the fiscal year, the group’s operating profit rose 44 percent from a year earlier to a high of ,2 47.2 thousand ($ 430 million). Final Fantasy VII Remake and other new game titles.
“You have to sit in front of the TV with home consoles. . . turn it on and wait until the hardware is turned on, so it was a lot of time-consuming entertainment, “Yoshida said.
Still, after the extraordinary profits made last year, the industry research team Newzoo forecasts Console market down 8.9 percent to $ 49.2 billion as gaming companies coincide with global supply cuts chip shortage.
Pandemics forced gaming companies to adopt a more flexible work environment for artists and programmers, while Yoshida admitted some delays in not being able to physically interact in game development.
“It’s hard to read the atmosphere when you’re online, so people are constantly asking questions using chats,” he said. “At first we thought it would be more comfortable online but there were unexpected blind spots.”
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