Tech News

We asked the giant robot experts to criticize the video game Mecha

[ad_1]

In games, mech pilots often have the job of killing them in the seats. With wind-blown weapons, heated weapons, uranium-depleted energy nuclei and bipedal legs scurrying through the near-future landscape flowing hydraulic fluid, these mechanics often just explode and players are recreated across the map. Overwatch, Titanfall, and several Call of Duty repetitions use a mech fight for many to their advantage (and an unbelievable break for the player). It’s fun and fun to play, but how often do you think about the long-term safety, maintenance, and unwanted side effects of giant robots? If these mechs were real, they would change a lot, and a lot of them could be wrong.

Although fictional mechanisms come in all shapes and sizes, the design of widely used humanoid machinery is the most common in games and life, as we have seen with real-life attempts to build the kinds of giant mechanisms we love in fiction. . Since Japan 1: 1 scale in Gundam Diver City ra The 2017 duel of giant robots in the US and Japan to popular films and media like Pacific Ocean, Power Rangers, as well as camping Robot Jox, the designs of the mechanisms that capture our imagination are essentially armored humanoid humans, to a small extent. But the four experts we spoke to, from real-life mechanic builders to heavy machinery designers, agreed that the famous humanoid form should be thrown away from the start.

“Why do they absorb both feet?” asks Jon Pope, an industrial designer of heavy machinery. “Unless you put very big feet on it, it’s really flotation and ground compaction.” Few urban environments have been built for heavy, concentrated steps like mechanics EroriLiberty Prime – the sidewalk would collapse, and basements or tunnels would turn into big holes.

Natural environments would not be much better, according to Erol Ahmed’s communications director Built robotics, an unmanned construction robotics company. “The earth is not solid; they have different weight densities if they are sandy or clay. ”If the battlefield is silty clay or muddy sand, then testing the material to distribute the weight accordingly is not in fact the goal of the bipedal mechanism the greatest pressure during the fight, but if its pilot wants to survive it should be .

The Pope sees three solutions to real-life bipedal mechanisms: massive shoes similar to metal clown boots, a variety of elegant mechs that look like caterpillars or worms, or a wheeled mech instead of legs. “In the end, I would argue, if you wanted a robot that would destroy everything, I would build a giant bulldozer,” Pope says. He designs giant living bulldozers; the design makes sense. Shagohod, Metal Gear Solid 3 The mechanism known as the Treading Behemoth was designed to use screw rollers instead of Metal Gear’s chicken legs and the design is much more stable (i.e. until Solid Snake is bombed).

But especially with rolling, mechanized pilots can be hell for pilots. According to Jon Paper, operators of industrial vehicles, such as wheeled tractors or loggers, can only drive machines for a few years. “After that your body literally can’t handle it anymore,” he says. Demolition vehicles can be the same (and similar to mechanical ones for the purpose of destruction). “You’re constantly hitting a wall all day,” Pope says. “It could be a one-day carnival ride.”

This is in line with the experiences of two game-inspired game-built mechanics. When Matt Oehrlein, the CEO of the giant-mech company MegaBots, began designing two mechanics built by his company, his northern stars were piloted in a 1995 computer game MechWarrior 2: 31th Century Combat. Although the mechs in play were bipedal, the stability pushed him to roll, and he shook a lot of his mecha as he sat in the rider’s seat. Starting and driving seemed like walking in Russia or riding at a carnival, and less like driving a vehicle. “The engine starts up and gives life to the roar and the whole robot is shaking. Large hydraulic hoses with 3000 psi of hydraulic oil pass through and I don’t know if one foot is from your spine. If that hose explodes, real bad things are happening,” says Oehrlein. “Most of the fear comes from the reliability of the system.”

Reliability is a serious problem for mechanics of any size, even as we might see it as “simple” weapons used in robot combat competition. Battlebots. Flippers, spinners and grabbers are intricate tools that can be damaged in the game, according to him Battlebots Judge Lisa Winter. Robots break down throughout the show and the operators don’t know why. Adding fire rockets, ion cannons, and high-rocket missiles to already complex mechanical giants would only lead to more flaws and incomprehensible flaws. Mechanisms with simpler designs and fewer moving parts make the most sense to rebuild today: think Half lifeDog or AlienEnergy charger, for example.

[ad_2]

Source link

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button