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Can the metaverse progress if it’s completely on Facebook?

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MC: Lauren, have you ever visited the metaverse?

LG: Yes, I think so. I think it happened at this time with a Microsoft executive on a HoloLens 2 headset, and then I had to switch to the HP Reverb G2 VR headset, which was connected to some high-powered giant computers. I walked into the kitchen counter and told him “I just thought I hit the metaverse”. That sounds right?

MC: Yes, I think so. I’ll take it.

LG: Yes.

[Gadget Lab intro theme music plays]

MC: Hello everyone. Welcome Gadget Lab. I’m Michael Calore, CEO of WIRED.

LG: And I’m Lauren Goode. I am the lead writer of WIRED.

MC: Writer Peter Rubin WIRED also joined us today. Hello, Peter. Welcome back to the show.

LG: Hey, Peter.

Peter Rubin: Hi friends. It’s great to be here again.

MC: Peter, we’re with you, yes, we’re talking about metaverse and we’re talking about VR, and you’ve written a book about VR. It’s called Future Presence: How Virtual Reality Is Changing Human Connection, Intimacy, and the Limits of Ordinary Life. How did I do that? That’s the whole title.

PR: You did great. It’s also out on paper now, and there are extras from around the world. So even if you’re hearing that in Korean or anywhere else, you can get a copy.

LG: That doesn’t seem very big. Paper cover, what is that?

PR: I know. There is audio as well as an e-book.

MC: Peter used to be the editor of WIRED, but even though he’s moved through our four virtual walls, he’s still a regular WIRED contributor and a regular guest on the show, so it’s good to have you, man.

PR: Oh, man. It’s great to be back. I was just telling you before I got there that I needed to get my knees together under the table and the studio we used to record was too small.

MC: And sharing our lung juice.

PR: And as Lauren said, sharing lung juice

LG: I have to give that credit to Alan Henry from our WIRED team. He was the one who once said “lung juice,” and now I can’t get it out of my head.

PR: Even if that had been invented in 2019, it would have been gross, but now it’s almost too much.

MC: Double gross. Well, we could record that in person, but instead, we’re recording it virtually. Right now we are all in our own spaces, which is appropriate today because we are talking about virtual reality at work. It sounds very boring, but stay here with me. A few days ago Facebook unveiled a new beta VR experience called Horizon Workrooms. It is a combination of virtual reality and augmented technology that allows you to interact with the real world and the simulated environment at the same time. It sounds cool, but it’s for meetings, so Ready Player One if Ready Player One it was carried out entirely in an office conference room with PowerPoint and whiteboards. But Facebook’s new VR experience is exciting, as it combines the real world with the virtual world in new and interesting ways.

The proposition is an idea that informs the new types of interactions between man and computer that have been called metaverse. And later in the show, we’ll get back to the metaverse and talk about what that means and why there’s so much fuss about that word. Before we get to the meta, I think we need to be aware of the Facebook demo. So Peter, you went into Zuckerverse. Tell us.

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