Tech News

The joy of playing games

[ad_1]

When the world blocked, I chose to walk. In a world that was slowly closing in, it seemed to me a release to wander the vast landscapes of walking simulator games. I immersed myself in the lives of others: people who made their own journeys, mixing my outer and inner worlds into one.

I haven’t been either. People he turned to video games during the pandemic, and gaming companies achieved profit records. The philosopher and theologian St. Augustine coined the Latin phrase “It is fixed on foot“It means“ it fixes walking, ”and walking — albeit virtually, I turned to consolidate myself.

Walking simulators are usually exploration games that focus on your experience as a player. They are based on strong storytelling that connects players, putting the player’s experience at the core of the experience. Compared to general games, they tend to be short and sweet, but they are nonetheless very influential after they have ended up living in the minds of players.

What is a Walking Simulator like?

In They all went to the prey, the story is a non-linear radio show, a rare science fiction fiction that would not be out of place in HG Wells ’novel. The game is distinguished by the strong sense of place and the lives of its inhabitants. Players walk through the abandoned town of Yaughton in Shropshire accompanied by a bright orb that drives them from one location to another. Although Yaughton is fictional, Yaughton County, Shropshire, is a place I know in real life, and the interior and design of the town were incredibly realistic.

This level of detail can be found throughout the game, from vases at the top of the stairs to the farmer’s house with farm equipment placed on the kitchen table, and in stark contrast, a room with elegant hospital equipment. before that he was caring for his wife. It’s one of the few games I’ve played that made me feel like one of the real things I was doing as an international invader. All locations capture the humanity of a person living in the village, and the tremendous feeling of loss you feel when you explore abandoned remains is evident.

Dear Esther is a popular walking simulator game set on an uninhabited island off the coast of Scotland. Playing is a surreal experience as you hang out in an ethereal and amazing atmosphere to learn more about the person who lives on the island and why it’s there in the first place. The island takes on a more symbolic meaning as the game progresses. The poor player gives you an experimental experience, much like a psychological art film.

Gone Home it’s another game driven by storytelling and player exploration. It is a family story told from the point of view of an older sister returning home from college and she finds out that her sister is missing. The tense storm surrounding the house exacerbates a disturbing mood as you walk from room to room, finding objects that help flesh out the story and listening to audio diaries addressed to your sister, dissolving her little sister’s real life and inner torment. process. The house is meandering and dark, with huge nooks and crannies. You sort through a pile of boxes and reveal the hidden rooms to reveal the darkest and deepest secrets of the family. The rawness of the alternative life of teenagers in the 90s is provided by a Riot Grrrl soundtrack — played on a cassette player, also live from the 90s. The game only lasts three hours, but I can assure you that you will not forget the experience.

Walking Simulators enriches other games

This doesn’t mean that walking simulators don’t work in longer games, even in games where you wouldn’t normally consider walking simulators. In Uncharted 4: The End of a Thief, there is a point in the game when you enter the palace of an elderly explorer named Evelyn, who has an impressive collection of antiquities, such as a real sarcophagus and Egyptian amulets, among other historical delights. The journeys of letters, pamphlets, and old magazines tell of the collector’s impressive career and rough personal life. The conversation is pretty natural between the siblings, and they act like kids, picking up trinkets, trying on hats, and taking a Polaroid in the process. Typically Uncharted fashion, walking in the dark is full of suspense, and there’s a build-up to an action-packed finale. Also, who can forget that Crash Bandicoot cameo?

Foot-simulator-style gameplay is also embedded in open-world games, as players have to travel through open spaces to move from one town or destination to another. I liked to play Red Dead Redemption 2 where the slow pace and realism of Arthur Morgan’s life as a cowboy felt incredibly natural and refreshing, especially when he was among the base camp missions. You can listen to his camp friends discuss what happened that day or the various dramas that were going on between the two of them. Rockstar Games went out of its way to add specific environments and character development to the main characters, as well as add relationships between them. Sadie Adler, for example, is the female character I like most in the game because of her weakness and lack of fear because of the traits you don’t often find in the protagonists of women’s action games. First, you will find Arthur and his gang hidden in the initial mission of the game. He doesn’t often see the challenge in the lives of brave women in bold actions, but Rockstar delivers on it.

Why Walking Simulators Are So Soothing

In addition to being fun to play with, playing games brings amazing psychic and psychological benefits. Andrew Przybylski, experimental psychologist and director of research Oxford Internet Research Institute He told WIRED in an interview that “we have found that behavior is positively associated with well-being insofar as games satisfy the psychological needs of competence (sense of effectiveness), autonomy (sense of choice) and connection (sense of belonging). Games are an important part of them. [gamers’] in the case of self-care, motivation to deal, and augmented reality games Pokémon Go, having a reason to leave home “.

Do you want to escape the stresses of real life to become a firefighter? Firewatch It is a psychological game of environmental exploration set in the Wyoming desert. You act like Henry, who left his previous life and marital problems to do his new job as a firefighter, alone, in the middle of nowhere.

[ad_2]

Source link

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button