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Enemy control of the Microsoft Flight Simulator server

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It is peaceful in the evening over Chicago’s O’Hare International Airport. The air is still, a hint of cloud just above it. Visibility stretches for miles. The conditions are perfect for the flight. In fact, air traffic controls are clear to take off, one pilot said. The sky is the limit, it seems. But the driver isn’t sitting in O’Hare, and neither is the pilot. They are thousands of miles away, surrounded by a Discord canal and a multi-server Microsoft Flight Simulator, both managed by a noisy community known as fsATC or flight simulator air traffic control.

Created in the summer of 2019, fsATC is one of several communities created around flight simulators with the goal of making the game as realistic as possible.

You may remember that you entered the cabin of a classic version Microsoft Flight Simulator and The Eiffel Tower rumbles or Landing on the Golden Gate Bridge—Breaking feats that only become possible in a video game. FsATC members and members of the flight simulation community prefer not to have the sky full of bravery. Instead, they fly by keeping based on reality. Air traffic controllers control the flight conditions and have the flight plans proposed by pilots who want to complete a trip clear. Success is expressed when a plane lands safely at its destination.

It seems a little mundane, consider it a virtue. When all goes well — when the air traffic controllers and pilots work together — the planes take off and land, without the slightest touch of trouble. The community as a whole had a similar premise: while everyone maintained a cooperative spirit, it continued to grow. This worked as a founding member of the fsATC, like a pilot who was moving away from the direction of air traffic control, decided to do something wrong and headed for the turmoil that shook the entire community.

Evan Reiter, a real-life airline pilot and Flight Simulation Association—An organization dedicated to the growth of the flight simulation community— says flight simulators, a relatively forgotten game genre that seemed to have fallen into memory since the early 2000s, have been given new life in recent years. This is largely because it is released Flight simulator, the relaunch of the classic Microsoft title that fell last year. Two versions of the version Flight simulator Available via Steam—Microsoft Flight Simulator X and newer Microsoft Flight Simulator– An average of 6,500 players combined at a time, according to SteamCharts. It’s enough to put the game among the top 100 most played games.

“People have been coming up with new ideas and new support with fan flight simulation lately Microsoft Flight Simulator release, “Reiter says.” We’ve seen a lot of new burns, but also a lot of people who have abandoned the hobby, both because of the new version and because of the pandemic.

One of the main attractions of the title is its ability to deliver real-world simulation experience in realism and in a reliable way. According to Reiter, the title has “entered much more into play and aviation than other world simulators.” He said more people were involved in the aviation industry, “from aerospace engineers to pilot aircraft,” talking about flight simulation and Flight simulator he is the greatest driver.

Reiter says the flight simulator community has worked so hard to repeat the flight experience in detail that he believes some “would probably get a plane flying, at least at certain intervals and in the right conditions” – although he notes ‘prefer to be on the ground on those flights.

A community takes flight

A member of the fsATC community working with DorkToast said he has absorbed realism after obsessing over all air traffic control outputs. “I went in there and you had these people from real pilots to real air controllers, who do that in their spare time, because they love to control air traffic,” he explained during his first visits to fsATC Discord.

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