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Let the pressure on developers to push the games to market

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If you have been Anywhere near the days of the internet, you’ve probably heard that a sequel is coming The Legend of Zelda: Breath of the Wild. Nintendo released a 1.5-minute trailer for the game at E3 last week, and as soon as it hits, they’re all there Twitter it seemed like he was talking about the same thing. Players immediately began selecting tracks for each scene and discussing what they could say. It was fun, and then it was done. That’s the problem with buzz. When you’re done, just cool your heels until the game is released.

Here it is, however: patience is a virtue. Players need to learn to wait.

The worst-kept secret in the industry is that AAA titles are often sent unfinished. There’s a reason they are patches of the day – these games are so massive that there are literally not enough hours a day to fix everything that needs to be fixed. Why it is crisp rather than the exception, it has become the rule in the development of the game. (It’s so common for a 40-day work week Ratchet & Clank: Rift Apart development team it became news.)

Players need to reduce the pressure on studios to deliver perfect titles on demand. It’s okay to have high hopes for AAA games, but developers shouldn’t be afraid of Twitter’s anger just because they need to push back the release date.

I realized that I was part of the problem a few days ago when I was lamenting the difference between them Horizon Zero Dawn and Horizon Forbidden West. It’s been more than four years since the first one came out, and although the sequel is scheduled for this year, the release date is yet to be determined. But despite the five-year gap between them, it’s okay. A great 50 hour experience, especially flawless should create a long time. I’d rather wait a single term for the presidency to get a solid succession than get a blank and glitchy two years. A game can arrive quickly or it can arrive intact, you can’t have two modes.

I disagree? Let’s look at a counterpoint: Assassin’s Creed series. Each installment is a massive world-wide game with plenty of side quests that can take hundreds of hours. They arrive about every two years, and often do when they are in complete disarray. Assassin’s Creed: Valhalla had game-breaking error which he took five months fix. Not only that, the behavior felt out of direction. The game with a written story and clear and defined goals is much better because he expects it to be longer than people who are long. Any other examples? Cyberpunk 2077. CDPR developers he received death threats when the match was postponed, and finally a game was released that was clearly not ready. Yes yes despair, when the studios delay the games or there is a big gap between the releases, but in any of these cases the delay would be better than what finally happened.

I’m not saying this culture is entirely the players ’fault; high-level studios have a lot of money and have the power to set expectations. But it’s not a pioneering revelation to say that the right of fans is a big problem in this industry, and perhaps learning patience would help the gaming culture as a whole. If everyone is tired of versions of buggy games — it’s me very tired of versions of buggy games, then it’s up to all of us to learn to sit better. It’s not a huge delay in playback titles while you wait.


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